| Round | Result | Board | Color | Opponent | |||
|---|---|---|---|---|---|---|---|
| Name | School | Rank | Score | ||||
| 1 | — | 33 | Black | John Kirk | SVHS | 4th | 2.0 |
| 2 | 0.0 | 34 | White | Michael Falato | SVHS | 1st | 4.0 |
Detailed breakdown of how Daniel's M-S-C-O tiebreaks were calculated. Tiebreaks are used to order players who finish with the same score, in the order M, then S, then C, then O. Byes have no opponent, so they are listed but not counted in the opponent-based tiebreaks.
The Modified Mean adds up the scores of every opponent Daniel Botton has played, then discards one of them depending on how Daniel Botton is doing.
Daniel's score (0.5 of 2.0 possible) is less than 50% of the possible points, so the highest opponent score is discarded.
| Round | Opponent | Opponent's Score | Counted? |
|---|---|---|---|
| 1 | John Kirk (game in progress) | 2.0 | Counted |
| 2 | Michael Falato | 4.0 | Discarded |
| Modified Mean | 2.0 | ||
The Solkoff is the combined score of every opponent Daniel Botton has played, with nothing discarded. A higher Solkoff means Daniel Botton faced tougher opposition.
| Round | Opponent | Opponent's Score |
|---|---|---|
| 1 | John Kirk (game in progress) | 2.0 |
| 2 | Michael Falato | 4.0 |
| Solkoff | 6.0 | |
The Cumulative tiebreak adds together Daniel's running score after each round. Early wins count more, because they carry forward into every later round's total.
| Round | Result | Score After Round |
|---|---|---|
| 1 | — | 0.0 |
| 2 | 0.0 | 0.0 |
| Cumulative | 0.0 | |
The Opponent's Cumulative adds together the Cumulative tiebreak of every opponent Daniel Botton has played.
| Round | Opponent | Opponent's Cumulative |
|---|---|---|
| 1 | John Kirk (game in progress) | 5.0 |
| 2 | Michael Falato | 10.0 |
| Opponent's Cumulative | 15.0 | |